The Bathyspehere in the middle. Everyone is starting in the same spot.
- Plasmids run out of EVE after three uses.
- By finding and collecting adam, you can buy more plasmids.
- You can’t buy plasmids from sponsors, but you can buy adam. More on that later.
- Little Sisters have ADAM.
Read the BB, you can still play Nero
The bathysphere rises to the surface inside a small room that leads in four directions. As the tributes sit in the chairs, they are injected with a clear liquid. An announcement tells them that this is a plasmid with unknown purposes for now. The tributes are then released from their bindings, but told to stay in the chairs for sixty seconds. The windows around the bathysphere open around the tributes and reveal the items around them in a ring. Instead of starting in a ring on the outside and heading into the cornucopia, the tributes are to start in the center and run outwards towards the items and then to their desired locations.

Blue: Golf Club
White: Diet Coke/Mentos
Red: Aero Dash (Plasmid)
Black: Bull Whip
Orange: Nail gun
Purple: Net
Cyan: Scuba Gear
Grey: Slingshot and Ammo (5)
Dark Green: Swarm (Plasmid)
Pink: Wrench
Light Green: Tomahwaks (2)
Yellow: Picnic Basket
The arena (more to come)

Grey: Starting area
Brown: Tunnels
Pink: Fort Frolic (Music, Entertainment, Gambling, Art)
Orange: Farmer’s Market (Organic/Natural Foods)
Green: Little Wonders (Little Sister creation and training)
Red: Ryan Amusements (Amusement park focused around propaganda)
Blue: Adonis Luxury Resort (Spa, sports, relaxation)
Cyan: Rapture Central Control (Security)
Black: Medical Pavillion (Medical Practice both practical and cosmetic)
Yellow: Arcadia (Gardens)
Purple: Fontaine Futuristics (Genetic research/Big Daddy creation and training)
Due tomorrow at midnight. EST
For those of you who didn’t gather this is a game based off the video game Bioshock. I’m just going to assume that an FAQ-type thing is needed. In the city of rapture, genetic engineering is all the rage and has become a household commodity. A certain species of sea slugs produce a chemical that has been named ADAM. ADAM allows scientists to make serums that genetically enhance a person. Originally it was made for cosmetic purposes but as more and more discoveries were made, there have been chemicals made that can give people abilities beyond human capabilities. These are called plasmids. You will find them in the arena and they are very valuable, but very limited as well. Once a plasmid runs out of material, or EVE, it is simply an empty syringe.
Overuse of plasmids is a common problem in rapture, and has transformed most of the remaining citizens in the city into splicers. Splicers are humans disfigured from over using plasmids that constantly roam the hallways of Rapture looking for more ADAM.
Little Sisters are creatures that used to be little girls. They have had a sea slug implanted in them to make them immortal. This immortality makes them perfect for harvesting ADAM by removing it from dead bodies using a little sister’s syringe and consuming the ADAM themselves. Even though they are immortal, they can be killed by having the sea slug removed. This is why Big Daddies exist. They are men who were either prisoners or rebels captured and forcibly given the duty to protect little sisters. These men are placed into modified diving suits designed to lock them in forever and eventually fuse with the host’s body. They won’t attack unless provoked, or notice a little sister being harmed.
Morgan, Seamus, Esmerelda, Nero, Juniper, Cold Pop, Jack, Kvothe, Xebra, Arius, Tabitha, Agent, Blair, Finn, Crane, Kallie, Flint, Indigo, Damion, Ostro, Cleon, Quail, Jessie, Xandra, Gabriel, Sapphira, Vicenza, and Nick all woke up to find themselves arranged in a circle, strapped to a chair that had been broadcasting the same simulation to each of them. They realized that the 84 other tributes never actually existed and was just part of the simulation that started as soon as they entered the trains after being reaped. Even though everything that happened from their training sessions was part of a simulation, they still retained the knowledge both physically and mentally that would occur had they trained for real. The tributes had no idea where they were as they could only see the other 27 tributes arranged in a circle. The room they were in was closed off to the outside world but they could definitely tell that they were moving. Suddenly all the chairs spun around to face the outer walls. The inner layers of the metal walls rose up revealing windows that showed where exactly they were. Some tributes became nervous while others became excited to see that outside of the room they were completely surrounded by water, moving through the bottom of the ocean in a large bathysphere.
Welcome to the second Tetraquell.